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Paint texture 3ds max
Paint texture 3ds max









paint texture 3ds max paint texture 3ds max

UVs: All UVs are overlapping in the same area.

paint texture 3ds max

It is not a problem to use primitives as starting point. My recommendation is to use more a geometry based in modelling rather than only a combination of primitives. Also makes difficult to do the texture in Photoshop as it is difficult to know what parts are shown or hidden. This can create a very inefficient UV as most of the texture will go hidden and it is difficult to internal areas. Geometry: It has the typical problem of trying to create a model based only in primitives it has lots of intersections of geometry and internal faces. Supposing you want a single material then a single texture should content all the textures of the model. I strongly recommend to use a recent version of Max as that is from 2006.











Paint texture 3ds max